Artificers in Dungeons & Dragons are the master crafters and inventors of magical gadgets and gizmos, known for their uncanny ability to blend arcane prowess with inventive genius. With their innate magical talents, they expertly manipulate the arcane to bring an array of wondrous and practical devices into existence. In this enlightening article, we’ll delve deep into the realm of artificers and their exceptional craft, exploring the ten best artificer spells that exemplify their ingenious mastery over versatile magic. These brilliant engineers of the arcane forge a legacy of innovation, consistently pushing the boundaries of what’s possible in the realms of invention and enchantment, leaving an indelible mark on the world.
1 Mage Hand
Cantrip Conjuration. Available at Level 1.
Mage Hand is a quintessential artificer cantrip, offering them the means to conjure a spectral hand that nimbly manipulates objects from afar. This versatile spell is a practical choice for artificers engaged in tinkering, handling delicate mechanisms, and avoiding potential traps or hazards.
2 Identify
1st-Level Divination. Available at Level 1.
Identify is a vital tool in the artificer’s arsenal, allowing them to unravel the intricate web of magical properties surrounding items and devices. With its aid, artificers gain profound insight into the nature and powers of enchanted objects, making it easier to modify and wield these artifacts to their full potential. Whether studying an ancient relic or deciphering an unknown contraption, Identify acts as their key to unlocking the arcane mysteries that lay hidden within.
3 Cure Wounds
1st-Level Evocation. Available at Level 1.
Cure Wounds stands as a pillar of artificer support, offering them the ability to mend injuries and restore health with remarkable proficiency. This versatile spell keeps artificers themselves in peak condition and ensures their allies remain in fighting shape. Whether mending battle wounds or providing first aid in dire situations, Cure Wounds is an indispensable tool in the artificer’s healing repertoire.
4 Enlarge/Reduce
2nd-Level Transmutation. Available at Level 5.
Enlarge/Reduce is a spell of versatile craftsmanship, allowing artificers to manipulate size and strength, whether applied to objects or creatures. This ingenious spell will enable artificers to adapt their tools for specific tasks, opening the door to creative solutions. Additionally, it enhances their ability to support party members, turning them into formidable assets in combat or labor.
5 Heat Metal
2nd-Level Transmutation. Available at Level 5.
Heat Metal grants artificers a strategic edge by superheating metal objects worn or wielded by their adversaries, inflicting pain and damage. This tactical approach offers artificers a means of disarming or incapacitating foes and showcases their resourcefulness in turning the very materials of war against their enemies.
6 Arcane Eye
4th-Level Divination. Available at Level 13.
Arcane Eye serves as a masterful tool for surveillance, manifesting a magical sensor that artificers can remotely deploy to explore and scout ahead. This mystical extension of their senses provides invaluable information without exposing artificers to danger. As they peer through the Arcane Eye, they wield knowledge as a powerful weapon, making informed decisions and uncovering hidden secrets.
7 Fabricate
4th-Level Transmutation. Available at Level 13.
Fabricate is the pinnacle of artificer crafting magic, empowering them to transmute raw materials into finished items with remarkable ease. This enchanting spell unshackles the limits of invention and creation, allowing artificers to fashion intricate devices and designs precisely and swiftly. In their hands, mundane materials are transformed into works of artistry and functionality, showcasing their innate talent for innovation.
8 Wall of Force
5th-Level Evocation. Available at Level 17.
Wall of Force is a versatile fortress of defense and containment, allowing artificers to shape the battlefield as they see fit. This impenetrable barrier safeguards against various threats and is a powerful tool to safeguard allies or isolate foes. Artificers master the delicate art of constructing and manipulating Walls of Force to dictate the terms of any encounter.
9 Animate Objects
5th-Level Transmutation. Available at Level 17.
Animate Objects bestows life upon inanimate items, turning them into loyal allies that heed the artificer’s commands. This remarkable spell enables artificers to craft an army of animated objects, versatile in both combat and utility. The summoned things come to life as loyal protectors, showcasing the artificer’s inventive genius and the extraordinary melding of magic and craftsmanship.
10 Resilient Sphere
4th-Level Evocation. Available at Level 13.
Resilient Sphere emerges as a potent spell of precision and control, allowing artificers to encase a target within an unyielding sphere. This protective barrier offers a respite from harm, temporarily invulnerable to the enclosed target. This spell showcases the artificer’s ability to neutralize threats precisely, making it a vital choice for immobilizing adversaries or providing sanctuary to allies in peril. As artificers wield the Resilient Sphere, they prove their mastery over the craft of magical manipulation, protecting and preserving life with their inventive prowess.
Artificers are the architects of arcane ingenuity, and these ten spells embody the creativity and resourcefulness of their craft, representing the fusion of magical mastery and inventive prowess. Whether manipulating objects, mending wounds, or crafting protective enchantments, artificers can provide unique and fascinating solutions to various challenges. These spells serve as the conduit for an artificer’s ingenuity and unlock the true potential of their genius, casting an enchanting aura of innovation and magic over the vast realm of invention. As they channel these spells, artificers further demonstrate that the arcane and the inventive can work in beautiful harmony, resulting in extraordinary outcomes.