In the vast realm of Dungeons & Dragons, magic is a force of reckoning, capable of shaping destinies and reshaping the very fabric of reality. Among the myriad spells available to casters, a select few stand out as champions of destruction, wielding power that can lay waste to armies and conquer even the mightiest foes. Let’s delve deeper into these spells and uncover the secrets of their devastating potential.
20 Finger of Death
7th-Level Necromancy | |
Casting Time: | 1 Action |
Range: | 60 Feet |
Target: | A visible creature of your choice within range |
Components: | Verbal, Somatic |
Duration: | Instantaneous |
Classes: | Sorcerer, Warlock, Wizard |
Finger of Death embodies the dark arts of necromancy, allowing casters to channel negative energy into a deadly blast that can wither flesh and bone in an instant. What sets this spell apart is its ability to deal significant necrotic damage and raise fallen enemies as obedient undead minions. This macabre twist adds a layer of tactical depth as the caster gains additional allies to bolster their forces while striking fear into the hearts of their adversaries.
19 Animate Objects
5th-Level Transmutation | |
Casting Time: | 1 Action |
Range: | 120 Feet |
Target: | Up to 10 nonmagical objects within range |
Components: | Verbal, Somatic |
Duration: | Concentration (1 Minute) |
Classes: | Artificer, Bard, Sorcerer, Wizard |
Animate Objects transforms mundane items into animated constructs, turning harmless trinkets into deadly weapons. By imbuing objects with life, casters can unleash many attacks that pummel foes with relentless force. Whether hurling silverware or unleashing a storm of arrows, the versatility of Animate Objects makes it a common choice for spellcasters seeking to overwhelm their enemies through sheer numbers.
18 Disintegrate
6th-Level Transmutation | |
Casting Time: | 1 Action |
Range: | 60 Feet |
Target: | A visible target of your choice within range |
Components: | Verbal, Somatic, Material: A lodestone and a pinch of dust |
Duration: | Instantaneous |
Classes: | Sorcerer, Wizard |
Disintegrate embodies the raw power of transmutation, allowing casters to reduce foes to dust with a single incantation. This spell can obliterate targets and even vaporize objects by unleashing a beam of energy. The sheer destructive force of Disintegrate makes it a fearsome tool in the hands of those who seek to reshape reality to their will.
17 Fireball
3th-Level Evocation | |
Casting Time: | 1 Action |
Range: | 150 Feet |
Target: | A point of your choice within range |
Components: | Verbal, Somatic, Material: A tiny ball of bat guano and sulfur |
Duration: | Instantaneous |
Classes: | Sorcerer, Wizard |
Fireball is a quintessential destruction spell known for its explosive power and widespread devastation. By conjuring a sphere of flames and hurling it at enemies, casters can engulf entire areas in fire, incinerating foes with intense heat. The versatility and simplicity of Fireball make it a staple of arcane warfare, capable of turning the tide of battle with a single fiery blast.
16 Sunburst
8th-Level Evocation | |
Casting Time: | 1 Action |
Range: | 150 Feet |
Target: | A point of your choice within range |
Components: | Verbal, Somatic, Material: Fire and a piece of sunstone |
Duration: | Instantaneous |
Classes: | Druid, Sorcerer, Wizard |
Sunburst harnesses the sun’s radiant energy, unleashing a blinding flash of light that sears enemies’ flesh and blinds those who dare oppose its brilliance. This spell is effective against undead creatures who recoil from its holy radiance. Casters can channel the sun’s power to unleash a devastating wave of energy that leaves their foes in agony.
15 Lightning Bolt
3rd-Level Evocation | |
Casting Time: | 1 Action |
Range: | 100 feet from self |
Target: | A direction of your choice |
Components: | Verbal, Somatic, Material: A bit of fur and a rod of amber, crystal, or glass |
Duration: | Instantaneous |
Classes: | Sorcerer, Wizard |
Lightning Bolt crackles with electrical energy, arcing through the air to strike down enemies with its potent lightning damage. Unlike Fireball, which engulfs areas in flames, Lightning Bolt targets foes with a focused bolt of lightning, making it ideal for singling out specific targets or piercing enemy formations. The crackling energy of Lightning Bolt allows spellcasters to harness the power of the electricity.
14 Cloudkill
5th-Level Conjuration | |
Casting Time: | 1 Action |
Range: | 120 Feet |
Target: | A point of your choice within range |
Components: | Verbal, Somatic |
Duration: | Concentration (10 Minutes) |
Classes: | Sorcerer, Wizard |
Cloudkill suffocates enemies in a toxic haze, enveloping them in a deadly fog that chokes the life of all who dare to enter its miasma. This spell is particularly effective at controlling the battlefield, as enemies must either brave the poisonous fog or risk separation from their allies. The lingering effects of Cloudkill make it a potent tool for spellcasters who seek to dominate the battlefield through attrition and control.
13 Vitriolic Sphere
4th-Level Evocation | |
Casting Time: | 1 Action |
Range: | 150 Feet |
Target: | A point of your choice within range |
Components: | Verbal, Somatic, Material: A drop of giant slug bile |
Duration: | Instantaneous |
Classes: | Sorcerer, Wizard |
Vitriolic Sphere hurls a globe of corrosive acid at enemies, melting through armor and flesh with its potent acid damage. Unlike other damage-dealing spells, Vitriolic Sphere inflicts additional damage over time as targets continue to suffer from the acid’s corrosive effects. The spell’s acidic nature makes it ideal for those seeking to unleash destructive caustic power.
12 Power Word Kill
9th-Level Enchantment | |
Casting Time: | 1 Action |
Range: | 60 Feet |
Target: | A visible creature of your choice within range |
Components: | Verbal |
Duration: | Instantaneous |
Classes: | Bard, Sorcerer, Warlock, Wizard |
Power Word Kill is the epitome of instantaneous destruction. With a single word, casters can snuff out the life of any creature with less than 100 hit points. This spell bypasses all defenses and saves, killing targets with a mere utterance. The sheer finality of Power Word Kill makes it a terrifying tool for those seeking to wield the power of life and death.
11 Synaptic Static
5th-Level Enchantment | |
Casting Time: | 1 Action |
Range: | 120 Feet |
Target: | A point of your choice within range |
Components: | Verbal, Somatic |
Duration: | Instantaneous |
Classes: | Bard, Sorcerer, Warlock, Wizard |
Synaptic Static triggers a mental explosion, unleashing a blast of psychic energy that overwhelms enemies’ minds and leaves them in agony. This spell inflicts significant psychic damage and impairs targets’ cognitive abilities, making them more vulnerable. The debilitating effects can immobilize foes, allowing other party members to deliver a decisive final blow.
10 Ravenous Void
9th-Level Evocation | |
Casting Time: | 1 Action |
Range: | 1000 Feet |
Target: | A visible point of your choice within range |
Components: | Verbal, Somatic, Material: A small, nine-pointed star made of iron |
Duration: | Concentration (1 Minute) |
Classes: | Graviturgy Users |
Ravenous Void creates a vortex of gravitational force, pulling enemies into its center and crushing them with immense pressure. This spell combines crowd control with devastating damage, as enemies are drawn inexorably towards the void and subjected to its crushing force. The gravitational pull of Ravenous Void makes it a formidable tool for spellcasters who seek to dominate the battlefield through sheer force of will.
9 Cone of Cold
5th-Level Evocation | |
Casting Time: | 1 Action |
Range: | 60 feet from self |
Target: | A direction of your choice |
Components: | Verbal, Somatic, Material: A small crystal or glass cone |
Duration: | Instantaneous |
Classes: | Sorcerer, Wizard |
Cone of Cold unleashes a blast of icy energy that freezes enemies in their tracks, encasing them in ice and leaving them vulnerable to further attacks. This spell inflicts significant cold damage and transforms enemies into frozen statues, rendering them helpless and easy prey for follow-up attacks. The freezing power of Cone of Cold makes it a staple among casters who seek to harness the chill of the grave.
8 Dark Star
8th-Level Evocation | |
Casting Time: | 1 Action |
Range: | 90 Feet |
Target: | A point of your choice within range |
Components: | Verbal, Somatic, Material: A shard of onyx and a drop of the caster’s blood, both of which the spell consumes |
Duration: | Concentration (1 Minute) |
Classes: | Graviturgy Users |
Dark Star shrouds the battlefield in darkness, silencing spells and enveloping enemies in its shadowy embrace. This spell inflicts significant force damage to any who dare to enter its radius and disrupts enemy spellcasting, making it difficult for them to mount a counterattack. The enveloping darkness of Dark Star dominates the battlefield through fear and intimidation.
7 Abi-Dalzim’s Horrid Wilting
8th-Level Necromancy | |
Casting Time: | 1 Action |
Range: | 150 Feet |
Target: | A point of your choice within range |
Components: | Verbal, Somatic, Material: A bit of sponge |
Duration: | Instantaneous |
Classes: | Sorcerer, Wizard |
Abi-Dalzim’s Horrid Wilting drains the life force from enemies, withering them with necrotic energy and leaving them frail and vulnerable. This spell inflicts significant necrotic damage, withers plants, and destroys nonmagical vegetation in its area of effect. The draining power of Abi-Dalzim’s Horrid Wilting allows casters to harness the power of death and decay.
6 Delayed Blast Fireball
7th-Level Evocation | |
Casting Time: | 1 Action |
Range: | 150 Feet |
Target: | A point of your choice within range |
Components: | Verbal, Somatic, Material: A tiny ball of bat guano and sulfur |
Duration: | Concentration (1 Minute) |
Classes: | Sorcerer, Wizard |
Delayed Blast Fireball creates a sphere of explosive energy that grows in power with each passing moment, culminating in an explosive blast that incinerates everything in its path. This spell inflicts significant fire damage and forces enemies to flee from its impending detonation, creating chaos and confusion on the battlefield. The escalating power of Delayed Blast Fireball makes it ideal for unleashing destruction on a grand scale.
5 Crown of Stars
7th-Level Evocation | |
Casting Time: | 1 Action |
Range: | Self |
Target: | Self |
Components: | Verbal, Somatic |
Duration: | 1 Hour |
Classes: | Sorcerer, Warlock, Wizard |
Crown of Stars summons celestial orbs that rain down upon enemies, dealing radiant damage with each devastating impact. This spell inflicts significant radiant damage and allows casters to maintain a sustained barrage of attacks, overwhelming enemies with its relentless assault. The celestial power of Crown of Stars harnesses the energy and might of the heavens.
4 Blade of Disaster
9th-Level Conjuration | |
Casting Time: | 1 Bonus Action |
Range: | 60 Feet |
Target: | An unoccupied visible space of your choice within range |
Components: | Verbal, Somatic |
Duration: | Concentration (1 Minute) |
Classes: | Sorcerer, Warlock, Wizard |
Blade of Disaster tears through reality, cleaving foes with its otherworldly power and dealing immense force damage with each strike. This spell not only inflicts significant force damage but also has the potential to strike critically, unleashing additional devastation upon enemies. The reality-warping power of Blade of Disaster allows arcane practitioners to wield the power of the cosmos.
3 Prismatic Wall
9th-Level Abjuration | |
Casting Time: | 1 Action |
Range: | 60 Feet |
Target: | A visible point of your choice within range |
Components: | Verbal, Somatic |
Duration: | 10 Minutes |
Classes: | Wizard |
Prismatic Wall creates a barrier of swirling colors that disintegrates anyone who dares to pass through its layers. It deals multiple types of damage and wreaks havoc on those seeking to breach its defenses. This spell inflicts significant damage and creates a formidable barrier that can deter even the most determined adversaries. Prismatic Wall may prove that the best offense is indeed a good defense.
2 Psychic Scream
9th-Level Enchantment | |
Casting Time: | 1 Action |
Range: | 90 Feet |
Target: | 10 visible creatures of your choice within range |
Components: | Somatic |
Duration: | Instantaneous |
Classes: | Bard, Sorcerer, Warlock, Wizard |
Psychic Scream assaults the minds of its victims, dealing psychic damage and stunning them with its overwhelming force. This spell inflicts significant psychic damage and incapacitates enemies, rendering them helpless and vulnerable to further attacks. This mental onslaught permits spellcasters to dominate the battlefield through sheer force of will.
1 Meteor Swarm
9th-Level Evocation | |
Casting Time: | 1 Action |
Range: | 1 Mile |
Target: | Four visible points of your choice within range |
Components: | Verbal, Somatic |
Duration: | Instantaneous |
Classes: | Sorcerer, Wizard |
Meteor Swarm rains down destruction from above, unleashing fiery meteors that obliterate everything with devastating fire and bludgeoning damage. This spell inflicts massive damage and creates chaos and devastation on a grand scale, reshaping the battlefield and leaving enemies in awe of its destructive power. The cataclysmic fury of Meteor Swarm makes it the ultimate spell for those who seek to unleash destruction upon the world.
In Dungeons & Dragons, these spells stand as testaments to the raw power of magic and the havoc it can wreak upon the world. From arcane explosions to psychic onslaughts, they represent the pinnacle of damage-dealing potential, capable of turning the tide of battle with a single incantation. As spellcasters harness these potent energies, they become forces of reckoning, wielding power that can reshape the fabric of reality itself.